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Wildfires

Fire Evacuation Virtual Reality

An exploratory research project involving the use of virtual reality technologies to engage the public with wildfire evacuation training.

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Iterative Design Practices | Foundational Research | Virtual Reality | Wildfire Preparedness

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This project began with exploratory, narrative driven interviews with people who had recently experienced a wildfire evacuation

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An emerging theme that was expanded on for this project was that people who had multiple evacuation experiences felt more confident in their pre-evacuation steps and behavior.

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The fundamental questions backing this research then became -

  • How do we better support people for wildfire evacuations?​

  • Can we utilize the immersive qualities of Virtual Reality to provide a safe and effective learning experience for a stressful scenario like packing one's belongings during an evacuation?

Generated 2 working prototypes of a VR game/ simulation in Unity 3D to expand on, present/ discuss with professionals, and then test.

Pilot Testing

Ran a n=10 pilot study testing the usability of the fire evacuation game in VR. Tested with an Oculus Quest 2 on a public university campus located in a wildfire prone area. â€‹

Player Experience Assessment - Findings​

  • 10/ 10 participants stated they would play this VR experience again

  • 9/ 10 participants felt like they were in a real evacuation 

  • 9/ 10 participants felt the controls were easy to use

  • 6/ 10 participants searched for the cat to pack away first​​

  • Positive change seen when asking participants if they knew what items they would pack in an evacuation scenario (pre - post survey data)

  • Post-study Survey - 4 participants felt more strongly that they knew where items were located in their own home; while 3 participants felt more unsure​​

​Design Recommendations​

  • Increase immersion & interactivity - more sound, make the fire appear closer as time goes on, have the in-game friend provide feedback on items to pack

  • Consider other movement possibilities (teleportation) or allow players to use boxes and bags to transport items to the truck (to address cybersickness concerns)

  • Increase the resolution and identification on some of the in-game items (e.g., prescription medication bottle, ID card, canned food)

  • Potential for making the game harder - more stressful (reducing time limit; have the cat run away from players)

What's Next?

A/B Testing - Comparing a Mobile version to the VR application 

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Increasing Immersion: Incorporating smoke (essential oil diffuser) during gameplay

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